Guillaume Levieux

Selected Research Papers

2022 - Genetic-WFC: Extending Wave Function Collapse with Genetic Search
Raphael Bailly, Guillaume Levieux - TOG - IEEE Transactions on Games - cite - doi
2022 - Difficulty Pacing Impact on Player Motivation
William Rao Fernandes, Guillaume Levieux - ICEC - Entertainment Computing -- ICEC 2022 - cite - doi
2022 - Automated Evaluation of Game Experience Based on Game Dynamics and Motives for Play
Thomas Constant, Guillaume Levieux - CHI Play - 2022 Annual Symposium on Computer-Human Interaction in Play - cite - doi
2019 - δ-logit : Dynamic Difficulty Adjustment Using Few Data Points
Rao-Fernandes W, Levieux G. - ICEC - International Conference on Entertainment Computing - cite - doi
2019 - Dynamic Difficulty Adjustment Impact on Players' Confidence
Constant T, Levieux G, Buendia A, Natkin S. - CHI - Conference on Human Factors in Computing Systems - cite - doi
2017 - From Objective to Subjective Difficulty Evaluation in Video Games
Constant T, Levieux G, Buendia A, Natkin S. - Interact - Reviewer's Choice Award - cite - doi
2017 - Difficulty Influence on Motivation over Time in Video Games using Survival Analysis
Allart T, Levieux G, Natkin S, Guilloux A. - FDG - Foundation of Digital Games - cite - doi
2016 - Design Influence on Player Retention: A Method Based on Time Varying Survival Analysis
Allart T, Levieux G, Natkin S, Guilloux A - IEEE CIG - Computational Intelligence and Games - cite - doi
2015 - Making Sense of Emergent Narratives: An Architecture Supporting Player-Triggered Narrative Processes
Chauvin S, Levieux G, Donnart J, Natkin S. - IEEE CIG - Computational Intelligence and Games - cite - doi
2014 - An Out of Character Approach to Emergent Narratives
Chauvin S, Levieux G, Donnart J.Y, Natkin S. - FDG - Foundations of Digital Games - cite - doi
2014 - Designing Tangible Video Games: Lessons Learned from the Sifteo Cubes
Pillas C, Robert Bouchard R, Levieux G. - CHI - Conference on Human Factors in Computing Systems - Honorable Mention Award - cite - doi
2014 - Udock, the Interactive Docking Entertainment System
Levieux G, Tiger G, Mader S, Zagury J.F, Natkin S, Montes M. - Faraday Discussions - FD169 - Royal Society of Chemistery - cite - doi
2012 - Out of Context Augmented Navfields: Designing Crowd Choreographies
Levieux G, Natkin S, Topol A. - ICEC - Proceedings of International Conference on Entertainment Computing - cite - doi
2011 - Difficulty in Video Games: an Experimental Validation of a Formal Definition
Aponte M-V, Levieux G, Natkin S. - ACE - International Conference on Advances in Computer Entertainment Technology - cite - doi
2011 - Mesure de la difficulté des jeux vidéo
Levieux G. - PhD Thesis - CNAM CEDRIC - cite - doi
2010 - Measuring the level of difficulty in single player video games
Aponte M-V, Levieux G, Natkin S. - Entertainment Computing - Volume 2, Issue 4, 2011, Pages 205-213, ISSN 1875-9521 - cite - doi
2009 - Scaling the Difficulty Level of Single Player Video Games
Aponte M-V, Levieux G, Natkin S. - ICEC - 8th International Conference on Entertainment Computing , Paris, France, 2009 - doi
2007 - Dialogs taking into account experience, emotions and personality
Bosser A-G, Levieux G, Sehaba K, Buendia A, Corruble V, de Fondaumiere G. - DIMEA - Proceedings of the 2nd international conference on Digital interactive media in entertainment and arts, ACM, 2007, 9-12 - doi